Old World

AG's Religion Mod for Old World

Released (updated ago). Ranked 36 of 41 with 25 (0 today) downloads

Published by amateurgamer88 (mod ID: 172092)

religion.1.jpg

v0.2:

-Added Expanded Cathedrals with their respective Veteran Monks.

v0.1:

-Added Expanded Monasteries and Expanded Temples with their respective Guard Monks and Warriors Monks.

-Changed Mythology, Veneration and Legalism to buff Expanded Monasteries

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Zoroastrian Monastery:

Enables: Expanded Zoroastrian Monastery.

Jewish Monastery:

Enables: Expanded Jewish Monastery.

Christian Monastery:

Enables: Expanded Christian Monastery.

Manichaean Monastery:

Enables: Expanded Manichaean Monastery.

Expanded Monastery (All Religions):

  • Urban Improvement (Ignores Adjacency Requirements)
  • +5 Science, -3 Stone/Year
  • Enables Monk
  • +30% for Adjacent Farms and Mines
  • Costs: 75 Stone, 6y (-1 Order/Year)
  • Unlocks: Guard Monk (varies depending on religion)
  • Built by Religious Units


Guard Monk (Zoroastrian):

  • Melee, Infantry
  • HP: 20
  • Movement: 2
  • Strength: 6
  • Melee Strength vs. Infantry: +25%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 2 Food
  • Cost: 75 Food
  • Construction: 60 Training
  • Upgrades to: Warrior Monk


Guard Monk (Jewish):

  • Melee, Infantry
  • HP: 30
  • Movement: 2
  • Strength: 6
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 2 Food
  • Cost: 75 Food
  • Construction: 60 Training
  • Upgrades to: Warrior Monk


Guard Monk (Christian):

  • Melee, Infantry
  • HP: 20
  • Movement: 3
  • Strength: 6
  • Has ZoC
  • Ignores ZoC
  • Starts with: Garrison
  • Consumes: 2 Food
  • Cost: 75 Food
  • Construction: 60 Training
  • Upgrades to: Warrior Monk


Guard Monk (Manichaean):

  • Melee, Infantry
  • HP: 20
  • Movement: 2
  • Strength: 6
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 1 Food
  • Cost: 50 Food
  • Construction: 50 Training
  • Upgrades to: Warrior Monk


Zoroastrian Temple:

Enables: Expanded Zoroastrian Temple.


Jewish Temple:

Enables: Expanded Jewish Temple.


Christian Temple:

Enables: Expanded Christian Temple.


Manichaean Temple:

Enables: Expanded Manichaean Temple.


Expanded Temple (All Religions):

  • Urban Improvement (Ignores Adjacency Requirements)
  • +5 Culture, -3 Stone/Year
  • Enables Priest
  • +30% for Adjacent Lumbermills and Quarries
  • Costs: 75 Stone, 6y (-1 Order/Year)
  • Unlocks: Warrior Monk
  • Built by Religious Units


Warrior Monk (Zoroastrian):

  • Melee, Infantry
  • HP: 30
  • Movement: 2
  • Strength: 7
  • Melee Strength vs. Infantry: +50%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 3 Food
  • Cost: 125 Food
  • Construction: 80 Training


Warrior Monk (Jewish):

  • Melee, Infantry
  • HP: 40
  • Movement: 2
  • Strength: 7
  • Melee Strength vs. Infantry: +25%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 3 Food
  • Cost: 125 Food
  • Construction: 80 Training


Warrior Monk (Christian):

  • Melee, Infantry
  • HP: 30
  • Movement: 3
  • Strength: 7
  • Melee Strength vs. Infantry: +25%
  • Has ZoC
  • Ignores ZoC
  • Starts with: Garrison
  • Consumes: 3 Food
  • Cost: 125 Food
  • Construction: 80 Training


Warrior Monk (Manichaean):

  • Melee, Infantry
  • HP: 30
  • Movement: 2
  • Strength: 7
  • Melee Strength vs. Infantry: +25%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 2 Food
  • Cost: 100 Food
  • Construction: 70 Training


Zoroastrian Zoroastrian Cathedral:

Enables: Expanded Zoroastrian Cathedral.


Jewish Cathedral:

Enables: Expanded Jewish Cathedral.


Christian Cathedral:

Enables: Expanded Christian Cathedral.


Manichaean Cathedral:

Enables: Expanded Manichaean Cathedral.


Expanded Cathedral (All Religions):

  • Urban Improvement (Ignores Adjacency Requirements)
  • +3 Culture, +3 Training, -6 Stone/Year
  • +25% Science
  • +25% Civics
  • +5 Legitimacy
  • Enables BIshop
  • Costs: 125 Stone, 6y (-1 Order/Year)
  • Unlocks: Veteran Monk
  • Built by Religious Units


Veteran Monk (Zoroastrian):

  • Melee, Infantry
  • HP: 40
  • Movement: 2
  • Strength: 9
  • Melee Strength vs. Infantry: +100%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 5 Food
  • Cost: 150 Food
  • Construction: 100 Training


Veteran Monk (Jewish):

  • Melee, Infantry
  • HP: 50
  • Movement: 2
  • Strength: 9
  • Melee Strength vs. Infantry: +50%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 5 Food
  • Cost: 150 Food
  • Construction: 100 Training


Veteran Monk (Christian):

  • Melee, Infantry
  • HP: 40
  • Movement: 3
  • Strength: 9
  • Melee Strength vs. Infantry: +50%
  • Has ZoC
  • Ignores ZoC
  • Starts with: Garrison
  • Consumes: 5 Food
  • Cost: 150 Food
  • Construction: 100 Training


Veteran Monk (Manichaean):

  • Melee, Infantry
  • HP: 40
  • Movement: 2
  • Strength: 9
  • Melee Strength vs. Infantry: +50%
  • Has ZoC
  • Starts with: Garrison
  • Consumes: 4 Food
  • Cost: 100 Food
  • Construction: 80 Training


Mythology:

  • Expanded Monastery: +4 Culture/Year

Veneration:

  • Expanded Monastery: +30 Money/Year

Legalism:

  • Expanded Monastery: +3 Civics/Year



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This mod aims to enlarge options with religion so those focusing heavily on religion feel rewarded. New improvements and units are just some ways to spice things up. Have suggestions, feedback or questions? You can find me in the Old World discord @amateurgamer88#8868

Releases

FilenameSizeVersionAddedOptions
ag-s-religion-mod_132484976976270499.zip303.84kbv0.1

ag-s-religion-mod_132483248885635305.zip303.22kbv0.1

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