Old World

AGs Balance Mod for Old World

Released (updated ago). Ranked 140 of 150 with 20 (0 today) downloads

Published by amateurgamer88 (mod ID: 2194006)

balancemod.1.jpg

This is a simple balance mod that is largely tweaking some values. The goal is to buff aspects of the game that needs some love while nerfing aspects that are too strong (or those I perceive as too strong). Please note that these changes are subjective so they aren't necessarily for everyone. Changes will be added or removed as new patches come out.

I am also open to feedback and suggestion so feel free to let me know your thoughts.

Changes:

Improvements:

Farm:
Lush: +20% (down from 40%)
+20% per Adjacent Pasture (down from 40%)
+40% per Adjacent Granary (down from 60%)

Market:
Consumption: -1 Wood/Year (down from 2)
+50% Money (up from +20%)

Grocer:
Consumption: -2 Wood/Year (down from 3)
+75% Money (up from +30%)

Fair:
Consumption: -3 Wood/Year (down from 4)
+100% Money (up from +50%)
+40% for Adjacent Harbor Class Improvements

Victory Points:

VP Changes:
Weak Culture: 1 VP
Developing: 1 VP
Strong: 2 VP
Legendary: 4 VP

Trait:

Robust:
As Governor: +0.5 Order/Year per Culture Level
As Leader: [All Cities] +0.5 Order/Year

Units:

Archer:
Consumes: -1 Food, -2 Money and -2 Wood.

Ballista:
Consumes: -1 Training, -3 Iron and -3 Money.

Camel Archer:
Consumes: -1 Training, -4 Food and -4 Money.

Cataphracts:
Consumes: -2 Training, -6 Food and -6 Money.

Crossbowman:
Consumes: -1 Training, -1 Food, -3 Money and -3 Wood.

Horse Archer:
Consumes: -1 Training, -4 Food and -4 Money.

Horseman:
Consumes: -1 Training, -5 Food and -5 Money.

Longbowman:
Consumes: -1 Training, -1 Food, -3 Money and -3 Wood.

Maceman:
Consumes: -1 Training, -1 Food, -3 Money and -3 Iron.

Mangonel:
Consumes: -2 Training, -4 Money and -4 Stone.

Onager:
Consumes: -1 Training, -3 Stone and -3 Money.

Pikeman:
Consumes: -1 Training, -1 Food, -3 Money and -3 Iron.

Polybolos:
Consumes: -2 Training, -4 Money and -4 Iron.

Swordsman:
Consumes: -2 Training, -1 Food, -4 Money and -4 Iron.

War Elephant:
Consumes: -1 Training, -5 Food and -5 Money.

Misc:

You now need 12 Ambitions to win.
Harvest provides 100% more Stone/Iron/Food/Money and 50% more Culture.

Releases

FilenameSizeVersionAddedOptions
133019491997965150_2194006.zip15.97kbv0.0.2

133018206172550609_2194006.zip15.27kbv0.0.1

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