Old World

Archetypes+ for Old World

Released (updated ago). Ranked 18 of 150 with 5,524 (4 today) downloads

Published by IRevanI - learn more (mod ID: 143285)

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Content

5 new Archetypes, 2 new studies, 4 new traits, 1 new attribute, 8 Cognomen and 26 historical characters

Sky Explorer - Cognomen: The Stargazer
+2 Wisdom - Can be a Governor
As Leader: -10% Wonder Costs, Can Redraw Techs & +1 Tech Card Hand Size
+3 Science/Year & +5% Science in every City/Year <> Elder Specialists: +2 Science & if law is active: Iconography: +2 Orders & Calligraphy: +2 Science
Individual probability chance of trait: Educated, Superstitious, Uncouth, Affable & Witty
Corruptionist - Cognomen: The Corruptionist
+3 Discipline, +1 Courage & -2 Charisma - Can be a Governor, a General or Spymaster
As Leader: Can Buy/Sell Orders, -35% Switch Law Cost & Can Hurry City Production with Orders
+50 Money/Year, -5 Civics/Year & -10% Money in every City/Year <> Project Treasurey_1: +3 Money, _2: +6 Money, _3 +10 Money, _4: +20 Money if law is active: Tyranny: +1 Discontent
Individual probability chance of trait: Dealmaker, Corrupt, Debauched & Greedy <> [Chance to die: Long 0% - Standard 5% - Realistic 10%]
Artist - Cognomen: The Artist
+1 Wisdom & +1 Charisma - Can be a Governor or an Ambassador
As Leader: Unlocks Drama, Start music, Can upgrade Improvements & Multiple Workers can build Improvements
+1 Culture per Culture Level in every City/Year & +15% Culture in every City/Year <> Poet: Apprentice +1 Culture, Master +2 Culture, Elder: +3 Culture & Project Festival_1-4: +0.5 Culture each
Individual probability chance of trait: Educated, Romantic, Herbalist, Pet Fish Owner & Exotic
Merchant - Cognomen: The Merchant
+2 Discipline, +2 Courage & -2 Wisdom - Can be a Governor or a General
As Leader: Can buy/sell for the same price, -1 year for improvements & +15 All Foreign Leader Opinions
+1 Food/Year, +2 Stone/Year, +2 Iron/Year, +2 Wood/Year & +10% Money in every City/Year <> Shopkeeper: Apprentice +3 Money, Master +7 Money, Elder: +15 Money & if law is active: Monetary Reform: +10 Money
Individual probability chance of trait: Dealmaker, Exotic, Pet Monkey Owner & Greedy <> [+10% Chance to get ill]
Champion - Cognomen: The Champion
+2 Courage - Can be a Governor, a General, an Ambassador or a Spymaster
As Leader: +5 XP for All Units during Combat, Can Hurry City Production with Training & -20 Training for each war
+15 Training/Year & +15% Training in every City/Year <> Project Olympics: +0.5 Training & Improvement Barracks: +3 Training

2 new study types:

Astronomy student (Education fee: "minimal" gold)
+1 Wisdom, -1 Courage - Can lead to: Sky Explorer, Scholar, Corruptionist, Hero or Artist
on completion an event will trigger where you can choose from two traits: Educated (+2 Wisdom) and Broad-minded.
Pythagoreanism student (Education fee: "tiny" gold)
+1 Wisdom - Can lead to: Sky Explorer, Scholar, Corruptionist, Judge, Diplomat, Orator, Builder, Hero, Artist, Merchant or Champion
on completion an event will trigger where you can choose from three traits: Affable (+2 Wisdom), Eloquent (+2 Civics when governor) and Engineer (General +50% attack across river from units).

4 new traits:

Broad-minded
+1 Charisma & +1 Wisdom
Funded education
-1 Charisma, +1 Wisdom & +1 Discipline (cost: 120 gold)
Famous Person
+1 Fame
Pyramids Builder (Only for a few new egyptian characters)
+25 All Foreign Leader Opinions, +5 Stone/Year, All Cities: +3 Stone & -3 Food, Project Caravan: +50 Money & Stonecutte:r +3 Stone

1 new attribute:

Fame
+2 Food, +2 Stone, +2 Wood, +2 Iron, +1 Order, +1 Culture & -4 Money
As Leader: +4 Food & +4 Stone, +4 Wood, +4 Iron, +2 Orders, +2 Culture & -8 Money
As Governor: +3% Growth, +6% Civics, +6% Culture, +6% Science, +3% Money
As General: +9% Defense

26 new (prominent/historical) characters: (archetypes & traits selected to try to reflect their nature) ONLY 5 EVENTS YET

Greece: Alcibiades, Polybios, Antiphon, Demosthenes, Archimedes, Aristomachos
Rome: Dorotheos, Flavius Tribonianus, Marcus Antonius, Marcus Iunius Brutus, Marcus Furius Camillus, Lucius Sergius Catilina, Gaius Valerius Catullus, Gnaeus Cornelius Lentulus Batiatus, Eumachia, Marcus Tullius Cicero, Mnester
Babylon: Iddin-Marduk
Egypt: Sneferu, Cheops, Rahotep, Nofret, Nefermaat, Ankh-af-na-khonsu i
Carthage: Hannibal, Hamilcar, Mago, Hasrubal
Info
Every family has given a chance to gain the new archetypes (e.g. families focused on research become likely easier Sky Explorers than families focused on war)
During studies theres a slight chance you are going to be one of the new archetypes
The chance is always below 100% for every added chance for an archetype to become
Every named (real) character was looked through and a lot of them were given the "Famous Person" trait
Ministers have a chance of the new archetypes
3 new great persons: Great Stargazer, Great Artist & Great Famous Person

8 cognomen with stat and bonus
8 new achievements to archive (gain legitimacy)

1 completely new event for astronomy studies added (giving 2 answer options)
5 completely new events for historical characters added (everyone have different triggers, so just play and find out or look at the event browser ^^)
Added a bunch of new events for trait probabilities
Added extra answer options to some vanilla events
Added some character portraits
Notes

Random "gain trait" events will also pop up for characters not in your nation (this is because i made it so that your characters and AI, too can gain random traits)

You might want to start one higher difficulty level as usual.

Mod compatibility with all my mods

Releases

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