Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
- fixed starting units for all nations
- Hittites are back ingame, but have been buffed to bring them to the same level
- buffed egypt: added, all cities: -10% specialist costs
- changed egypt
+4 stone/year p. city (was +3), + 2 Growth/year p. city (was +1) & + 600 stone on start (was 500)
- changed babylonia
added on Start +40 Science
all cities +2 science/year (was +1) & removed switch law cost
- changed carthage
can hire mercs again, +3 Training/Year (was +5), All Cities +20% Training (was +25%) & New Cities +125 Training (was +100)
- changed sparta
added +1 Iron per City per Year & +1 Wood per City per Year
- changed rome
added + 200 civics on start
+1 Order per City per Year (was +3 Civics)
- changed partha
added On Start +3 Orders & +200 Training
- added a new unit - light horse archer
- changed parthia starting unit from horse archer to light horse archer
- changed parthia military unit kill money gain from 3 to 1
- Recuded rebels spawning prob. for persia to 5% (was 10%)
- Added +1 Training/Year for all Cities for Persia
- Reduced Costs for Ranged Units for Persia to -25% (was -20%)
- Added +1 Science & +2 Training per Unit killed for Parthia
- Reduced Money gain per Unit killed from Parthia to +3 (was +5)
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