An attempt to make Food relevant, by adding Food consumption to Units and reducing some bonuses to Food Yields.
Population consumes 4 Food (and nothing else), no longer tied to culture level.
Lighthouse (Wonder): +60% to Nets for city (from +100% for empire)
Hunters (Family): +40% to Nets (from +100%), +60% to Camps (from +100%)
short Unit Upkeep change list: new Upkeep (original values)
Conscript: 1 Food (2 Food)
all Infantry Units: +2 Food (0 Food)
all Horse Units: 4 Food, +1-3 Iron/Wood (2-4 Food, 0 Iron/Wood)
all Elephant Units: 5 Food, +1-3 Iron (2-4 Food, 0 Iron)
Camel Archer: + 1 Wood
Full Unit Upkeep List (with original Upkeep values)
Conscript: 1 Food (2 Food)
Warrior: 1 Iron, 2 Food (1 Iron)
Axeman: 2 Iron, 2 Food (2 Iron)
Spearman: 2 Iron, 2 Food (2 Iron)
Maceman: 1 Training, 3 Iron, 2 Food (1 Training, 3 Iron)
Swordsman: 2 Training, 4 Iron, 2 Food (2 Training, 4 Iron)
Pikeman: 1 Training, 3 Iron, 2 Food (1 Training, 3 Iron)
Slinger: 1 Stone, 2 Food (1 Stone)
Archer: 2 Wood, 2 Food (2 Wood)
Longbowman: 1 Training, 3 Wood, 2 Food (1 Training, 3 Wood)
Crossbowman: 1 Training, 3 Wood, 2 Food (1 Training, 3 Wood)
Chariot: 1 Iron, 4 Food (2 Food)
Horseman: 1 Training, 4 Food, 2 Iron (1 Training, 3 Food)
Cataphract: 2 Training, 4 Food, 4 Iron (2 Training, 4 Food)
Horse Archer: 1 Training, 4 Food, 2 Wood (1 Training, 3 Food)
Camel Archer: 1 Training, 3 Food, 1 Wood (1 Training, 3 Food)
War Elephant: 1 Training, 5 Food, 2 Iron (1 Training, 3 Food)
Ballista: 1 Training, 3 Iron, 2 Food (1 Training, 3 Iron)
Polybolos: 2 Training, 4 Iron, 2 Food (2 Training, 4 Iron)
Onager: 1 Training, 3 Stone, 2 Food (1 Training, 3 Stone)
Mangonel: 2 Training, 3 Stone, 2 Food (2 Training, 4 Stone)
Bireme: 2 Wood, 2 Food (2 Wood)
Trireme: 1 Training, 3 Wood, 2 Food (1 Training, 3 Wood)
Dromon: 2 Training, 4 Wood, 2 Food (2 Training, 4 Wood)
Battering Ram: 1 Training, 2 Wood, 2 Food (1 Training, 2 Wood) [Assyria UU1]
Siege Tower: 2 Training, 4 Wood, 2 Food (1 Training, 2 Wood) [Assyria UU2]
Akkadian Archer: 1 Training, 2 Wood, 2 Food (1 Training, 2 Wood) [Babylonia UU1]
Cimmerian Archer: 2 Training, 4 Wood, 2 Food (2 Training, 4 Wood) [Babylonia UU2]
African Elephant: 1 Training, 5 Food, 2 Iron (1 Training, 2 Food) [Carthage UU1]
Turreted Elephant: 2 Training, 5 Food, 4 Iron (2 Training, 4 Food) [Carthage UU2]
Light Chariot: 1 Training, 4 Food, 1 Wood (1 Training, 2 Food) [Egypt UU1]
Kushite Cavalry: 2 Training, 4 Food, 2 Wood (2 Training, 4 Food) [Egypt UU2]
Hoplite: 1 Training, 2 Iron, 2 Food (1 Training, 2 Iron) [Greece UU1]
Phalangite: 2 Training, 4 Iron, 2 Food (2 Training, 4 Iron) [Greece UU2]
Palton Cavalry: 1 Training, 4 Food, 2 Iron (1 Training, 2 Iron) [Persia UU1]
Cataphract Archer: 2 Training, 4 Food, 4 Iron (2 Training, 4 Iron) [Persia UU2]
Hastatus: 1 Training, 2 Iron, 2 Food (1 Training, 2 Iron) [Rome UU1]
Legionary: 2 Training, 4 Iron, 2 Food (2 Training, 4 Iron) [Rome UU2]
Heavy Chariot: 1 Training, 4 Food, 2 Iron (1 Training, 2 Food) [Hatti UU1]
Three Man Chariot: 2 Training, 4 Food, 4 Iron (2 Training, 4 Food) [Hatti UU2]
Side note: Persian UU is still the only ranged unit with Iron upkeep instead of Wood
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