Old World

Units+ for Old World

Released (updated ago). Ranked 25 of 150 with 4,577 (3 today) downloads

Published by IRevanI - learn more (mod ID: 143290)

unitsplus.6.png

New Units

  • Huntsman:

    • HP: 20
    • Movement: 3
    • Fatigue Limit: 4
    • Vision: 5
    • Strength: 4
    • Has ZOC
    • Consumes: 2 Food/Year & 1 Gold/Year
    • Costs: 20 Gold, 20 Food & 20 Iron
    • Build: 50 Training
    • Can only be upgraded from Scouts
    • Can not train or earn XP
    • Has Trait "Military Scout"
    • Needs Tech: Ironworking
  • Skirmisher:

    • HP: 20
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 3
    • Has ZOC
    • Consumes: 2 Food/Year
    • Costs: 20 Food & 10 Wood
    • Build: 40 Training
  • Peltast: (only for Greece)

    • HP: 22
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 4
    • Has ZOC
    • Consumes: 2 Food/Year & 2 Wood/Year
    • Costs: 30 Food & 30 Wood
    • Build: 60 Training
  • Javeliner:

    • HP: 20
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 5
    • Has ZOC
    • Consumes: 1 Food/Year, 2 Wood/Year & 1 Iron/Year
    • Costs: 40 Food, 40 Wood & 30 Iron
    • Build: 100 Training
    • Has Trait "Javelin"
    • Needs Tech: Phalanx
  • Chariot Archer:

    • HP: 20
    • Movement: 3
    • Range: 2
    • Vision: 5
    • Strength: 5
    • Ignores ZOC
    • Consumes: 3 Food/Year & 1 Training/Year
    • Costs: 60 Food & 40 Wood
    • Build: 80 Training
    • Needs Horses
    • Needs Tech: Mounted Archery
  • Light Horse Archer:

    • HP: 20
    • Movement: 2
    • Range: 2
    • Strength: 5
    • Ignores ZOC
    • Consumes: 2 Food/Year & 1 Training/Year
    • Costs: 40 Food & 40 Wood
    • Build: 65 Training
    • Needs Horses
    • Needs Tech: Spoked Wheel
  • Triarius: (only for Rome)

    • HP: 22
    • Movement: 2
    • Fatigue Limit: 2
    • Vision: 4
    • Strength: 10
    • Has ZOC
    • Consumes: 3 Training/Year & 4 Iron/Year
    • Costs: 240 Iron
    • Build: 220 Training
    • Needs Tech: Unit Tactics
    • Needs Improvement: Citadel
    • Has a "free unit card" at Military Reform
  • Helepolis: (Siege Tower)

    • HP: 20
    • Movement: 1
    • Fatigue Limit: 2
    • Vision: 3
    • Strength: 5
    • Defense Strength vs. Ranged: +225%
    • Starts with: Assault
    • Consumes: 2 Training/Year & 4 Wood/Year
    • Costs: 120 Wood & 40 Iron
    • Build: 110 Training
    • Needs Tech: Machinery
    • Needs Improvement: Citadel
    • Has a "free unit card" at Machinery

Changes to Units

  • Legionary (only for Rome)
    • Strength: 9
    • Consumes: 2 Training/Year & 2 Iron/Year
    • Costs: 170 Iron
    • Build: 160 Training
    • Upgrades to: Triarius

New Trait

  • Military Scout

    • Hidden in Trees & Scrub
    • Heals -2 HP (5HP -> 3HP)
    • Heals in neutral territory
    • -30% Attack Strength vs. Infantrie & Mounted
    • +10% Defense Strength vs. Infantrie & Mounted
    • +15% Attack/Defense from Trees & Scrub
    • -10% Attack/Defense Strength
    • -30% Critical Chance
  • Javelin

    • If Same Unit Adjacent: +10% Attack Strength
    • Ignores Distance Modifier
    • +20% Attack Strength vs. Melee
    • +30% Attack Strength vs. Mounted
    • -10% Attack Strength vs. Ranged
    • -10% Defense Strength vs. Melee
    • -20% Defense Strength vs. Ranged
    • +15% Defense Strength vs. Mounted

Notes

  • If you play with "Defending Scouts" Scouts will attack with full strength, this is not intended. Defending Scouts mod main purpose is to give people who were requesting it an option to attack with them.
  • Also added 7 new tribal (flavor) units

Mod compatibility with all my mods

Releases

FilenameSizeVersionAddedOptions
133001552836953958_143290.zip25.33kb1.60

132989410049376633_143290.zip22.84kb1.58

132977348514058397_143290.zip22.82kb1.58

units-plus_132861319366141694.zip22.36kb1.57

units-plus_132818494371668442.zip22.37kb1.56

units-plus_132816438058472754.zip22.37kb1.55

units-plus_132816421500752435.zip22.37kb1.5

units-plus_132816365641050017.zip22.32kb1.4

units-plus_132816330355530638.zip22.16kb1.35

units-plus_132793076445157181.zip22.15kb1.34

units-plus_132792532950850910.zip21.63kb1.33

units-plus_132716827493933561.zip21.64kb1.32

units-plus_132699245128715390.zip21.64kb1.31

units-plus_132697446995587734.zip21.64kb1.3

units-plus_132664498994140727.zip21.4kb1.2

units-plus_132611991827994906.zip21.4kb1.19

units-plus_132603999648090259.zip21.4kb1.18

units-plus_132551593048369422.zip21.41kb1.17

units-plus_132545712336415392.zip21.41kb1.16

units-plus_132419478131764010.zip21.86kb1.15

units-plus_132417440816770510.zip21.85kb1.12

units-plus_132412213238755306.zip21.85kb1.11

units-plus_132411939430385101.zip21.84kb1.1

units-plus_132407356910880696.zip21.83kb1.0

2 comments

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K
Kazuiyo @kazuiyo

Triarius: (only for Rome) This unit should get a bonus vs Cav since its a spear unit historically. Giving it no bonus makes it rather weak just a normal legionary is better

IRevanI
IRevanI @shadow-duke

Yes, you are right, i didnt test the Triarius long enough, i see what i can do.