Old World

Units+ for Old World

Released (updated ago). Ranked 15 of 41 with 289 (1 today) downloads

Published by Shadow_Duke - learn more (mod ID: 143290)

unitsplus.2.png

New Units

  • Scout Warrior:

    • HP: 20
    • Movement: 3
    • Fatigue Limit: 4
    • Vision: 5
    • Strength: 4
    • Has ZOC
    • Consumes: 2 Food/Year
    • Costs: 10 Food & 20 Iron
    • Build: 40 Training
    • Can only be upgraded from Scouts
    • Can not train or earn XP
    • Has Trait "Military Scout"
    • Needs Tech: Ironworking
  • Skirmisher:

    • HP: 20
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 3
    • Has ZOC
    • Consumes: 2 Food/Year
    • Costs: 20 Food & 10 Wood
    • Build: 40 Training
  • Peltast: (only for Greece)

    • HP: 22
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 4
    • Has ZOC
    • Consumes: 2 Food/Year & 2 Wood/Year
    • Costs: 30 Food & 30 Wood
    • Build: 60 Training
  • Javeliner:

    • HP: 20
    • Movement: 2
    • Range: 2
    • Vision: 4
    • Strength: 5
    • Has ZOC
    • Consumes: 1 Food/Year, 2 Wood/Year & 1 Iron/Year
    • Costs: 40 Food, 40 Wood & 30 Iron
    • Build: 100 Training
    • Has Trait "Javelin"
    • Needs Tech: Phalanx
  • Chariot Archer:

    • HP: 20
    • Movement: 3
    • Range: 2
    • Vision: 5
    • Strength: 5
    • Ignores ZOC
    • Consumes: 3 Food/Year & 1 Training/Year
    • Costs: 60 Food & 40 Wood
    • Build: 80 Training
    • Needs Horses
    • Needs Tech: Mounted Archery
  • Triarius: (only for Rome)

    • HP: 22
    • Movement: 2
    • Fatigue Limit: 2
    • Vision: 4
    • Strength: 10
    • Has ZOC
    • Consumes: 3 Training/Year & 3 Iron/Year
    • Costs: 200 Iron
    • Build: 120 Training
    • Needs Tech: Unit Tactics
    • Needs Improvement: Citadel
    • Has a "free unit card" at Military Reform
  • Helepolis: (Siege Tower)

    • HP: 20
    • Movement: 1
    • Fatigue Limit: 2
    • Vision: 3
    • Strength: 5
    • Defense Strength vs. Ranged: +225%
    • Starts with: Assault
    • Consumes: 2 Training/Year & 4 Wood/Year
    • Costs: 120 Wood & 40 Iron
    • Build: 110 Training
    • Needs Tech: Machinery
    • Needs Improvement: Citadel
    • Has a "free unit card" at Machinery

Changes to Units

  • Legionary (only for Rome)
    • Strength: 9
    • Consumes: 2 Training/Year & 2 Iron/Year
    • Costs: 170 Iron
    • Build: 110 Training
    • Upgrades to: Triarius

New Trait

  • Military Scout

    • Hidden in Trees
    • Heals -1 HP (5HP -> 4HP)
    • -20% Melee Strength vs. Infantrie & Mounted
    • +10% Defense Strength vs. Infantrie & Mounted
    • -20% Attack Strength
    • -50% Critical Chance
  • Javelin

    • If Same Unit Adjacent: +10% Attack Strength
    • Ignores Distance Modifier
    • +20% Attack Strength vs. Melee
    • +30% Attack Strength vs. Mounted
    • -10% Attack Strength vs. Ranged
    • -10% Defense Strength vs. Melee
    • -20% Defense Strength vs. Ranged
    • +15% Defense Strength vs. Mounted

Notes

  • If you play with "Defending Scouts" Scouts will attack with full strength, this is not intended. Defennding Scouts mod main purpose is to give people who were requesting it an option to attack with them.

Mod compatibility with all my mods

Releases

FilenameSizeVersionAddedOptions
units-plus_132419478131764010.zip21.86kb1.15

units-plus_132417440816770510.zip21.85kb1.12

units-plus_132412213238755306.zip21.85kb1.11

units-plus_132411939430385101.zip21.84kb1.1

units-plus_132407356910880696.zip21.83kb1.0

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